Marcus
Santos
Education
Carleton University 2020 - Present
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BIT, Interactive Multimedia & Design, Co-op Option
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Carleton University Third Year Standing
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Claude Bissell Scholarship
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Expected Graduate: April 2025
Skills
Professional Experiences
Warner Bros. Discovery - QA Software Tester
2023 (Jan - April)
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Collaborate and advocate for quality throughout the software development lifecycle
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Plan and execute automated and manual tests
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Create and maintain testing documentation and records
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Contribute to the improvement of testing at Warner Bros. Discovery
Cineplex Cinemas VIP - VIP Runner
2021 (July - Dec)
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Serve, manage, and organize the orders of customers
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Navigate POS interfaces to take, review, and edit orders
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Assist the senior staff in managing and maintaining the workplace
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Orientate new employees as a trainer and leader
Technical Skills
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Programmed a variety of base applications and software using C, C++, and Java
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Developed an indie game using Unity in group collaboration as the lead programmer and game designer
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Utilized various creative apps such as Adobe, Photoshop, and Maya for 2D and 3D projects
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Applied the basics of HTML, CSS, and JS to create a web-based portfolio
Communication Skills
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Collaborated with three team members to develop a roguelike action game
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Conducted the presentation of team designed website as the main voice and guide
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Communicated with clients to accommodate their design requests and requirements
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Fluent in English and Tagalog: oral, written, reading at an expert level
Projects
Arbour (Ottawa Game Jam 2023) - Programmer and Level Designer
2023 (February)
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Implemented interaction between 2D game objects using vector math and the Unity game engine
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Implemented the game's fog of war system and player point of view/camera controls (zooming and panning)
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Designed the level layout to incite and encourage players to create rootlike systems with the root mechanics given to them
Dingo Devs - Game Designer/Lead Programmer
2021 - 2022 (Dec - May)
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Designed the game mechanics, level layout, and UI/UX features of a rogue-like game using Unity
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Hosted and administrated the git repository for the development of the Unity-based game
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Programmed and constructed a large majority of the game code using C# and C++
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Managed and edited the implementation of collaboratorʼs code to assure intended outcomes
eDrive50 Website - Designer and Coordinator
2020 (Sept - Dec)
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Designed a variety of web pages through thorough design processes (navigational charts, wireframes, mood boards, rough drafts, etc.)
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Amalgamated various design ideas and sketches of members to create a unified product
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Organized and audited the completed work of members via update logs and audit logs
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Conducted unique presentations for the client as the main voice and guide